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Channel: Answers for "how to stop mouse going out of the screen ?"
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Answer by Joshua

All you can do is use Screen.lockCursor to lock the cursor in the center of the screen and hide it. Don't just do it in your Awake function because if a player presses escape you'll have to...

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Answer by terdos

As far as I know you cannot restrict the mouse from going outside the window of the application. However as stated above it is possible to lock the cursor to the center of the screen....

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Answer by amirabiri

I found a better solution for this problem using PInvoke. This would work only on windows, but windows is the main platform that suffers from this problem I believe: #if UNITY_STANDALONE_WIN...

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Answer by thenachotech1113

what about: Screen.lockCursor = true; i wold put this in function start and ad to the update a button to release it

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Answer by ShivaFooL

I solved this for myself with the help of an Asset Store asset called ProMouse, which let's you set the mouse position. The script below uses that asset, toggles control with the escape key, and stops...

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Answer by jcrosby

I know this is an old answer, but it helps to keep old answers update with current information. I found a much easier and up to date solution: Cursor.lockState = CursorLockMode.Confined; // keep...

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Answer by KCharlier

Hi,all my projects using cursorLocked are stucked. The mouse stay there shaking at the right of the gamescreen. There has been two upgrades before this problem happens. i upgraded to unity 2019.2 and...

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Answer by JonnyD

Just to give an update, since this topic is out of date but still high on search results, you should use: `Cursor.lockState = CursorLockMode.Confined;` This has been available since at least Unity 5.2.

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Answer by ownerfate

This is quite a bit old, but nonetheless, My issue was the mouse wouldn't lock after minimizing the engine, and coming back to it, while it was in play mode. I found the answer to why it was happening...

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Answer by zachseven

Wow. Lots going on here. If you have PlayMaker installed and PlayMakerGUI in your hierarchy it defaults to controlling the mouse cursor. Untick the box in the inspector that says 'Control Mouse Cursor'.

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