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Answer by jcrosby

I know this is an old answer, but it helps to keep old answers update with current information. I found a much easier and up to date solution: Cursor.lockState = CursorLockMode.Confined; // keep confined in the game window Cursor.lockState = CursorLockMode.Locked; // keep confined to center of screen Cursor.lockState = CursorLockMode.None; // set to default default

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